Exalted: The Sun Rises From The Ash
Loving Mother of Heavenly Cerulean
The Local Abbess of the Immaculate Dragons and advisor to the satrap
Essence: 4; Willpower: 7; Join Battle: 8 dice (+ 5 for 5m)
Personal: 15, Peripheral: 39
Health Levels: −0x2/−1x7/−2x7/−4x2/Incap.
Actions: Disguise: 7 dice (+ 2 successes for 4m); Feats of Strength: 9 dice (+ 2 successes
for 4m, may attempt Strength 5 feats); Investigation: 5 dice (+ 1 success for 2m); Read
Intentions: 8 dice (+ 3 successes for 6m); Resist Poison/Disease: 8 dice (+ 2 successes for
4m); Senses 7 dice (+ 5 for 5m); Social Influence: 9 dice (+ 2 successes for 4m); Stealth: 8
dice (+ 2 successes for 4m)
Appearance 4, Resolve 4 (+ 2 for 4m), Guile 5 (+ 3 for 6m)
Attack (Unarmed): 13 dice (+ 6 for 6m, Damage 10B)
Attack (Clinch): 9 dice (+ 6 for 6m; 9 dice to control, + 6 for 6m)
Combat Movement: 9 dice (+ 2 successes for 4m)
Evasion 3 (+ 1 for 2m), Parry 5 (+ 3 for 6m)
(3m; Supplemental; Instant; Decisive-only, Water):
Double 10s on decisive damage (add half foe’s wound penalty, rounded up, to damage in
Water Aura). Dealing 3+ damage raises foe’s wound penalty by one until the scene ends
or she crashes Cogen.
Essence-Dousing Wave Attack
(5m, 1wp; Supplemental; Instant; Decisive-only, Water): If a decisive attack against a crashed enemy deals (her Essence) or more
damage, cancel a single one of her ongoing combat Charm. Expend Water Aura to use
against an enemy not in crash.
Flow Reversal Strike
(7m, 1wp; Simple; Instant; Decisive-only, Water): Make a
decisive attack that forces an enemy to roll her (Stamina + Resistance) at a difficulty of
attack roll threshold successes. On failure, she takes one die of decisive damage for each
success she failed by, ignoring Hardness, then takes withering damage equal to her
wound penalty. Once per scene, unless reset by crashing higher-Initiative enemy.
Mantis Form (7m; Simple; One scene; Form): +1 Parry; add (Parry) to natural soak and
gain (Parry/2, rounded up) Hardness against blocked attacks. Double 10s on decisive
damage rolls against lower-Initiative enemies or enemies he’s grappling. Enter
reflexively by grappling a non-trivial foe.
Water Dragon Form
(10m; Simple; One scene; Form, Water): Attacks gain bonus dice
equal to target’s wound penalty, +4 soak. Enter reflexively by raising a non-trivial foe’s
wound penalty with a decisive attack.
Bottomless Depths Defense
(5m, 1ah; Reflexive; Instant; Decisive-only, Perilous, Water): Roll 7 dice, negate that many levels of decisive damage. Expend Water Aura to
negate all damage. Once per day unless reset by being hit by three decisive attacks
without taking any damage.
(4m; Reflexive; Instant; Uniform): +1 Parry. Successful block inflicts
−1 onslaught penalty on attacker.
(6m, 1wp; Simple; Instant; Mute, Water): Roll read intentions
with double 9s to uncover the Intimacy target most wishes to keep hidden from him.
Using it to blackmail target in the same scene doubles 9s on a bargain or threaten roll;
success grants one Willpower.
(5m, 1wp; Simple; Instant; Water): Make an
instill roll against one character to make her forget a past incident of misconduct by
Cogen for one scene. If this would make her act against a Major or Defining Intimacy,
she may resist for one Willpower.
Instant Disguise Prana
(1m, 1wp; Simple; Instant; Water): Roll disguise in one minute,
ignore penalties for lacking equipment. With equipment, double 9s.
Appearance: Shaved head
Clothes: Humble, plain blue robes. Rope sash knotted to signify her rank
Anima cue: Expanding whirlpool
Personality: Patient, bossy
Voice flat: Soft, silent with a steely undertone
Quote: Dears, you do not want me to get up and solve this problem myself